Interview with Reini Urban

Reini Urban is the author of alternative Perl compilers. In this interview he talks about his work, discusses their internals and shares his thoughts about different approaches to make Perl faster. Before it all started How and when did you learn to program? My father was electrical and mechanical engineer and had a small enterprise … Continue reading “Interview with Reini Urban”

Interview with Carl Mäsak

Carl Mäsak is an application developer for Perl 6. He is the number one Perl 6 bug reporter, the author of November, one of the first real web applications written in Perl 6. October You started following the Perl 6 development in 2003–2004, a few years after the Perl 6 project was announced. What was … Continue reading “Interview with Carl Mäsak”

Interview with Stevan Little

Stevan Little is the author of Moose, the library introducing Perl 6-inspired classes in Perl 5. He also started the p5-mop project, which was aimed to bring classes to the Perl 5’s core. Perl and OOP Once you said that it was Damian Conway’s “Object Oriented Perl” book, which gave you the idea of real … Continue reading “Interview with Stevan Little”

Interview with Damian Conway

Damian Conway is one of the key figures in the Perl 6 design team, and the author of Exegeses, the documents explaining the ideas behind the concentrated design decisions reflected in Apocalypses. We talked to Damian during his visit to Amsterdam in March 2015. Design Backgrounds Of course, you’ve heard that Perl 6 is going … Continue reading “Interview with Damian Conway”

Interview with Flávio Glock

Flávio Glock is the creator of Perlito, the Perl 6 and Perl 5 compiler, and a v6 module, the one compiling Perl 6 to Perl 5 in Perl 5. Background First of all, can you please clarify the names? There are MiniPerl6, KindaPerl6, and Perlito, and a few others, which seem to refer to the same project and its … Continue reading “Interview with Flávio Glock”

Interview with Audrey Tang

The questions and answers in this document are CC0 and in the public domain. Audrey Tang first of all is known as the creator and developer of Pugs, the Perl 6 User’s Golfing System, an implementation of Perl 6 in Haskell, which started on 1 February 2005 and was the most actively developing and the most complete … Continue reading “Interview with Audrey Tang”